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Viewmaps

There is only one viewmap per render layer. It controls the edge detection parameters. Which detected edges are actually rendered, and how, can be controlled either through the user-friendly parameter editor, or powerful but complex Python scripting.

Face Smoothness
When enabled, Face Smoothness will be taken into account for edges calculation.
Parameter Editor Mode UI
Crease Angle
If two adjacent faces form an angle less than the defined Crease Angle, the edge between them will be rendered when using Crease edge type selection in a line set. The value also affects Silhouette edge type selection.
Culling
Ignore the edges that are out of view (saves some processing time and memory, but may reduce the quality of the result in some cases).

Advanced Options

Advanced Options
Sphere Radius
It affects the calculation of curvatures for Ridge, Valley and Suggestive Contour edge type selection in a line set.
Kr Derivative Epsilon
It provides you with control over the output of Suggestive Contour and Silhouette edge type selection (further information in File:Manual-2.6-Render-Freestyle-PrincetownLinestyle.pdf).
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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development