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Stamp

The stamp panel includes options for image stamping. Stamping adds text over the rendered image.

Note that stamp information is also written into the metadata of images that support it (currently JPEG, EXR, PNG), even when the stamp checkbox is disabled, metadata is written into the file for checked items.


Stamping can include the following data:

Time
Include the current scene time and render frame as HH:MM:SS.FF.
Date
Include the current date and time.
RenderTime
Include the render time in the stamp image.
Frame
Include the frame number.
Scene
Include the name of the active scene.
Camera
Include the name of the active camera.
Lens
Include the name of the active camera's lens value.
Filename
Include the filename of the .blend file.
Marker
Include the name of the last marker.
Seq. Strip
Include the name of the foreground sequence strip.
Note
Include a custom note.
Stamp Text Color
Set the color and alpha of the stamp text.
Stamp Background
Set the color and alpha of the color behind the text.
Font
Set the size of the text.
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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development