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Armature Editing

Mode: Edit mode

Hotkey: ⇆ Tab

As with any other object, you edit your armature in Edit mode (⇆ Tab).

Editing an armature means two main domains of action:

  • Editing the bones – i.e. adding/inserting/deleting/extruding/sub-dividing/joining them…
  • Editing the bones’ properties – this includes key features, like transform properties (i.e. grab, scale, etc…) and relationships between bones (parenting and connecting), as well as bones’ names, influence, behavior in Pose mode, etc.

These are standard editing methods, quite similar for example to meshes editing. Blender also features a more advanced “armature sketching” tool, called Etch-a-Ton. The same tool might also be used in templating, i.e. using another armature as template for the current one…

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One important thing to understand about armature editing is that you edit the rest position of your armature, i.e. its “default state”. An armature in its rest position has all bones with no rotation and scaled to 1.0 in their own local space.

The different poses you might create afterwards are based on this rest position – so if you modify it in Edit mode, all the poses already existing will also be modified. Thus you should in general be sure that your armature is definitive before starting to skin and pose it!

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Please note that some tools work on bones’ ends, while others work on bones themselves. Be careful not to get confused.



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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development