From BlenderWiki

Jump to: navigation, search
Blender3D FreeTip.gif
IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.

Pose Library

Intro

The Pose Library panel is used to save, apply, and manage different armature poses.
Pose Libraries are saved to Actions. They are not generally used as actions, but can be converted to and from.

Pose Library Panel

Properties > Armature > Pose Library.
1. Browse Action / Pose Library to be linked.
2. Name of the Pose Library.
3. Set Fake User.
This will make blender save the Pose Library for if it has no users.
4. Add new Pose Library to the active object.
5. Remove the Pose Library from the active object.
6. A list of Poses for the active Pose Library.
7. Add Pose.
Add New.
Add a new Pose to the active Pose Library with the currect pose of the armature.
Add New (Current Frame).
Add New and Replace Existing automatically allocate a Pose to an Action frame.
Add New (Currect Frame) will add a Pose to the Pose Library based on the currect frame of the Time Cursor.
Its not a well supported feature.
Replace Existing.
Replace an existing Pose in the active Pose Library with the currect pose of the armature.
8. Remove the active Pose from the Pose Library.
9. Apply the active Pose to the selected Pose Bones.
10. Sanitize Action. Make Action suitable for use as a Pose Library.
This is used to convert an Action to a Pose Library.
A Pose is added to the Pose Library for each frame with keyframes.

Editing

3D View, Pose Mode.
Browse Poses. CtrlL.
Add Pose. ⇧ ShiftL.
Rename Pose. ⇧ ShiftCtrlL.
Remove Pose. AltL.



Blender3D FreeTip.gif
This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development