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Sequence Editing

In addition to modeling and animation, Blender has a fully functional Video Sequence Editor (VSE) as well as an advanced node-based editor that also manipulates a video stream. Compositing Nodes operate equally well on images or video streams, and can apply detailed image manipulation on the stream.

Operating at a higher conceptual level, and used later in the video production process, Blender's legacy VSE operates on a set of entire strips at a time, as a chunk of footage. The many parts of Blender work together in typical work flow fashion:

  • Model to construct the objects
  • Assign Materials and introduce Lighting to color the objects
  • Animate your objects to make them move
  • Render layers of video using cameras
  • Use Compositing nodes to:
    • Enhance the images by adjusting colors, adding in-scene special effects
    • Layer the images into a composite image sequence (strip)
  • Assemble the video strips together to make a movie using the VSE.

The VSE within Blender is a complete video editing system that allows you to combine multiple video channels and add effects to them. Its functionality has been inside Blender since the beginning. Even though it has a limited number of operations, you can use these to create powerful video edits (especially when you combine it with the animation power of Blender!) Furthermore, it is extensible via a plugin system to perform an unlimited number of image manipulations.

Using the VSE, you load multiple video clips and lay them end-to-end (or in some cases, overlay them), inserting fades and transitions to link the end of one clip to the beginning of another. Finally, add an audio track so you can synchronize the timing of the video sequence to match it. The result of using the VSE is your finished movie.

FFMPEG Support
Support for exporting an avi/quicktime movie using FFMPEG does work, currently (since 2.44) only within the Linux and Windows builds. With FFMPEG support, you are able to save the audio track with your video.




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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)

Editing Sequences

Introduction

Introduction to Editing

The Sequencer

Using the Sequencer
Sequencer Display Modes
Sequence Screen Layout

Effects

Built-in Effects

Audio

Audio Sequences


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development