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Assigning a Texture

This page just shows how to add a texture to a slot. The textures' commons options are explained here.

Choosing the Texture context

Texture panel

In the Properties editor, choose the Texture context: this will show the Texture panel.

Choosing the Texture data type

Texture panel with buttons for Material, World, and Brush textures highlighted

The three buttons Material, World, Brush at the top of the texture panel indicate the texture data type, that is, the kind of texture that is being edited.

Texture panel with button for Lamp textures highlighted


Textures Slots

Texture panel

The list below these buttons represent the Stack of textures that we can manage. It can have up to eighteen Texture Slots:

  • Tick or untick a texture to enable/disable it.
  • Use the three buttons on the right side to move individual textures up and down in the stack or to copy/paste material's settings between slots.


Creating a new Texture Datablock in a new Texture Slot

Select an empty slot, then click on the + New button.

This will do two things:

  • it will create a new texture datablock
  • also, it will add a new slot in the textures stack

Creating a new Texture Datablock in a non-empty slot

Select a non-empty slot, then click on the + button.

This will do two things:

  • it will create a new texture datablock, with a new name, making a copy of the texture datablock assigned to the selected slot
  • it will assign this new datablock to the selected slot

Sharing a Texture Datablock in a non-empty slot

  • Select a non-empty slot, then click on the Browse button. This will open a menu showing all the available Texture Datablocks in this file.
  • Choose a texture datablock in the menu to assign it to the selected slot. This will share the chosen texture with more than one object, hence the Number of users shown in the texture datablock will increase by one.



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development