From BlenderWiki

Jump to: navigation, search
Blender3D FreeTip.gif
IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.

Texture Blending Modes

Blending Modes are different methods of controlling how the texture influences material properties. While a blending mode defines the specific operation performed, blending factor controls the amount, the overall "strength" of this operation. For textures such blending factor is set via sliders in the Influence panel. Throughout this section, the term base layer refers to the base material color being manipulated (as defined by texture's Influence) and blend layer refers to the texture. Following is a list of available texture blending modes:

Linear Light

Brightens base layer depending on blend layer. If blend layer is more than 50% bright, base layer is brightened by the blend layer values, otherwise it is darkened by the blend layer values.

Soft Light

Lightens or darkens base layer depending on the blend layer brightness. The effect is softer than that of Linear Light or Overlay modes, with pure white and pure black blend layers not yielding pure white/black results.

Color

Mixes hue and saturation of the blend layer into the base layer.

Value

Mixes value of the blend layer into the base layer.

Saturation

Mixes saturation of the blend layer into the base layer.

Hue

Mixes hue of the blend layer into the base layer.

Overlay

Combines Multiply and Screen modes. The darker the base layer, the more the blend layer influences the mix.

Lighten

Any fragments of the base layer that are darker than those of the blend layer are replaced by the blend layer fragments.

Darken

Any fragments of the base layer that are lighter than those of the blend layer are replaced by the blend layer fragments.

Difference

Mixes with absolute value of the difference between base and blend layers.

Divide

Base layer is divided by the blend layer.

Screen

Inverse of the base layer is multiplied by the blend layer.

Subtract

Blend layer is subtracted from the base layer.

Multiply

Base layer is multiplied by the blend layer.

Add

Blend layer is added to the base layer.

Mix

Linear interpolation between base and blend layers.



Blender3D FreeTip.gif
This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development