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Particles

Blender allows to mapping textures on a Particles systems after they had been created.

Common texture mapping settings for Particles systems

They are used much like the Materials textures, except for a couple of differences.

Options

Texture Coordinates

Texture coordinates for Particles systems
Global
The scene's global 3D coordinates. This is also useful for animations; if you move the object, the texture moves across it. It can be useful for letting objects appear or disappear at a certain position in space.
Object
Uses an object as source for coordinates. Often used with an Empty, this is an easy way to place a small image at a given point on the object (see the example below). This object can also be animated, to move a texture around or through a surface.
Object
Select the name of an object.
Generated
The original undeformed coordinates of the object. This is the default option for mapping textures.
UV
UV mapping is a very precise way of mapping a 2D texture to a 3D surface. Each vertex of a mesh has its own UV co-ordinates which can be unwrapped and laid flat like a skin. You can almost think of UV coordinates as a mapping that works on a 2D plane with its own local coordinate system to the plane on which it is operating on. This mapping is especially useful when using 2D images as textures, as seen in UV Mapping. You can use multiple textures with one set of UV coordinates.
Strand/Particle
Uses normalized 1D strand texture coordinate or particle age(X) and trail position (Y). Use when texture is applied to hair strands or particles.


Influence

General
Time
Affect the emission time of the particles
Lifetime
Affect the life time of the particles
Density
Affect the density of the particles
Size
Affect the particles size
Physics
Velocity
Affect the particles initial velocity
Damp
Affect the particles velocity damping
Gravity
Affect the particles gravity
Force Fiels
Affect the particles force fields
Hair
Length
Affect the child hair length
Clump
Affect the child clumping
Kink
Affect the child kink
Rough
Affect the child hough



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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development