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The UV/Image Editor for texturing

UV/Image Editor window for texturing

The UV/Image Editor is where you will be editing the UVs. This is an overview of the tools found there. Using the UV editor is explained more in depth in the next sections.

Header Bar

UV/Image Editor Header

The header bar contains several menus and options for working with UVs

View menu
Tools for Navigating, working with the editor and controlling how things are displayed. The properties panel has display options and manipulation tools. When an image is being used, image properties are displayed. The Scopes panel is used when working with Images. It contains different image visualizers
Select menu
Tools for Selecting UVs.
Image menu
This contains options for when Working with Images and Painting Textures.
UVs menu
Contains tools for Unwrapping Meshes and Editing Uvs.


Doc-26-Textures-UV-Image-Editor-Texturing-Image-Selector-Btn.png Image Selector Menu
Select the image to apply when Working with Images.
Doc-26-Textures-UV-Image-Editor-Texturing-Pin-Btn.png Pin Image
Displays current image regardless of selected object.
Doc-26-Textures-UV-Image-Editor-Texturing-Pivot-Btn.png Pivot Point Selector
Similar to working with Pivot Points in the 3D view.
Doc-26-Textures-UV-Image-Editor-Texturing-Syncsel-Btn.png Sync Selection
Keeps UV and Mesh component selections in sync.
Doc-26-Textures-UV-Image-Editor-Texturing-Selmodes-Btn.png Selection Modes
  • Vertex
  • Edge
  • Face
  • Island
Doc-26-Textures-UV-Image-Editor-Texturing-Stickyselmodes-Btn.png Sticky Selection Mode
When Sync Selection is disabled, these options control how UVs are selected.
Doc-26-Textures-UV-Image-Editor-Texturing-Proportedit-Btn.png Proportional Editing
Works like Proportional Editing in the 3d view
Doc-26-Textures-UV-Image-Editor-Texturing-Uvsnap-Btn.png UV Snapping
Similar to Snapping in the 3D View
Doc-26-Textures-UV-Image-Editor-Texturing-Active-Uvmap-Btn.png Active UV Texture Map Selector
Select which UV texture to use
Doc-26-Textures-UV-Image-Editor-Texturing-Image-Channels-Btn.png Image Channels to Draw
Set the image to be displayed with Color, Color and Alpha, or just Alpha.
Doc-26-Textures-UV-Image-Editor-Texturing-Autoupdate-Btn.png Auto Update Other Affected Windows
Update other affected windows space automatically to reflect changes during interactive operations such as transfom.


Properties Panel

UV/Image Editor Properties panel
UV Vertex
Transform Properties for select UVs
Grease Pencil
Similar to Grease Pencil in the 3d view.
Image
Contains the properties of the current Image
Display
Controls display options for UVs and additional settings for when Working with Images.

Display Options

You can set how UVs are displayed in the Display Panel:

Aspect Ratio
Display Aspect for this image. Does not affect rendering.
Coordinates
Display UV coordinates
Repeat
Draw the image repeated outside of the main view.
Normalized
Display UV coordinates from 0.0 to 1.0 rather then in pixels
Cursor Location
2D cursor location for this view
Outline/Dash/Black/White
Sets how UV edges are displayed
Draw Faces
Draw faces over the image
Smooth
Makes edges appeared Antialiased
Modified
Show results of modifiers in the UV display
Stretch
Shows how much of a difference there is between UV coordinates and 3D coordinates. Blue means low distortion, while Red means high distortion. Choose to display the distortion of Angles or the Area.


Navigating in UV Space

Panning can be done by clicking the MMB Template-MMB.png and dragging.

Zooming can be done by scrolling MMB Template-MMB.png up or down. Also, as in the 3D view, you can use + NumPad or - NumPad to zoom.

The following shortcuts are available, and through the View Menu:

  • Zoom 1:8 8 NumPad
  • Zoom 1:4 4 NumPad
  • Zoom 1:2 2 NumPad
  • Zoom 1:1 1 NumPad
  • Zoom 2:1 ⇧ Shift2 NumPad
  • Zoom 4:1 ⇧ Shift4 NumPad
  • Zoom 8:1 ⇧ Shift8 NumPad
  • View All ↖ Home
  • View Center . NumPad



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For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development