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Input Nodes

Input nodes provide input data for other nodes.

Time

Time node

The time node uses a frame range to output a value between 0 and 1. By default the node output a linear transition from 0 to 1 from frame 1 to 250. The shape of the curve can be manipulated to vary the output over time in different ways.


+
Zoom in.
-
Zoom out
Tools
Reset View
Resets curve view
Vector Handle
Breaks tangent at curve handle, making a angle.
Auto Handle
Default smooth interpolation of curve segments
Extend Horizontal
Causes the curve to stay horizontal before the first point and after the last point.
Extend Horizontal


Extend Extrapolated
Causes the curve to extrapolate before the first point and after the last point, based on the shape of the curve.
Extend Extrapolate


Reset Curve
Resets shape of curve to original linear shape.
Clipping Options
Use Clipping
Forces curve points to stay between specified values.
Min X/Y and Max X/Y
Set the minimum and maximum bounds of the curve points.
X
Delete curve points. The first and last points cannot be deleted.
X and Y
The coordinates of the selected edit point.
Sta
Specify the start frame to use.
End
Specify the end frame to use.


Coordinates

Coordinates node

The Coordinates node outputs the geometry local coordinates, relative to its bounding box as RGB colors:

  • Red channel corresponds to X value.
  • Green channel corresponds to Y value.
  • Green channel corresponds to Z value.


Texture Node

Texture node

The texture node can be used to load a another node based or non-node based texture.

Color 1 and Color 2
These can be used to remap a greyscale texture using two colors.


Image Node

Image node

The image node can be used to load an external image.

Browse for image
Select an image that already exists in the scene.
Datablock name
Set the name of the image datablock.
F
Save this image datablock, even if it has no users.
Open image
Select image to use from file browser.
Unlink datablock
Remove the image datablock from the node.
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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development