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Pattern Nodes

Checker

Checker node

The checker node creates a checkerboard pattern

color 1/color 2
Sets the color of the squares
Size
The scale of the checker pattern


Bricks

Bricks node

The Bricks node creates a brick like pattern

Offset
The relative offset of the next row of bricks
Frequency
Offset every N rows. The brick pattern offset repeats every N rows.
Squash
Scales the bricks in every N rows by this amount.
Frequency
Squash every N rows.
Bricks 1, Bricks 2
Sets the color range of the bricks. Brick colors are chosen randomly between these two colors.
Mortar
Sets the mortar color, in between the bricks.
Thickness
Sets the thickness of the mortar
Bias
The bias of randomly chosen colors, between -1 and 1. -1 Makes all bricks Color 1, and a value of 1 makes them all Color 2.
Brick Width
Sets the horizontal size of all the bricks.
Row Height
Sets the verticalsize of all the bricks.
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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development