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Setting the default Scene

Mode: All modes

Hotkey: CtrlU

Menu: File » Save Startup File

When you start Blender or start a new project with the menu entry File » New or using the shortcut CtrlN, a new Scene is created from the default Scene stored in the Blender install directory and it includes the default User Preferences. This default Scene could instead be another .blend file stored outside of Blender's default install directory. You can save user preferences to the default Scene that comes with Blender, or use another .blend file as a startup file with your customized user preferences.

Save User Settings popup

To change the default scene, make all of the desired changes to the current scene or current file and press CtrlU. Note that if you are using another .blend file when you press CtrlU, this file will be the default startup file instead of the one that comes with the default Blender install.

The Save Startup File popup confirmation will appear. Click LMB Template-LMB.png on the Save Startup File popup or press ↵ Enter.


Press Esc to abort.

Restoring the Default Scene to Factory Settings

Mode: All modes

Hotkey: Undefined, you can add one for your Keymap »

Menu: File » Load factory Settings

To restore the default scene to the factory settings, LMB Template-LMB.png in File » Load Factory Settings. This will restore all User Preferences back to the original Factory Settings. To save the changes, use CtrlU and your Factory Settings will be saved as the default Scene for Blender.


User Preferences Window
For more information about the Editor Window for User Preferences or how to clean your preferences manually, please read the chapter about User Preferences




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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development