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Zkosení (Obroušení, Bevel)

Mód: Edit mode

Klávesová zkratka: CtrlB or W » Bevel

Menu: Mesh » Edges » Bevel nebo CtrlE » Bevel

Krychle se zkosenými hranami a bez obroušení.

The bevel tool allows you to create chamfered or rounded corners to geometry. A bevel is an effect that smooths out edges and corners. True world edges are very seldom exactly sharp. Not even a knife blade edge can be considered perfectly sharp. Most edges are intentionally beveled for mechanical and practical reasons.

Bevels are also useful for giving realism to non-organic models. In the real world, the blunt edges on objects catch the light and change the shading around the edges. This gives a solid, realistic look, as opposed to un-beveled objects which can look too perfect.

Modifikátor zkosení

Modifikátor zkosení(viz také Modifikátor Bevel) je nedestruktivní alternativou nástroje obroušení. Dává uživateli stejné možnosti s výhodou, že zkosení může být navíc řízeno váhou vrcholů a s mnoha dalšími vylepšeními. Modifikátor Bevel nemá možnost rekurze, ale je možné jej vyvolat vícenásobně s dosti účinným efektem.


The Bevel tool works only on selected edges. It will recognize any edges included in a vertex or face selection as well, and perform the bevel the same as if those edges were explicitly selected. The Bevel tool smooths the edges and/or “corners” (vertices) by “subdividing” them a specified number of times (see the options below for details about the bevel algorithm).

Use CtrlB or a method listed above to run the tool. Move the mouse to interactively specify the bevel offset, and scroll the Wheel Template-MW.png to increase or decrease the number of segments. (see below)

Vybrané hrany před zkosením
Výsledek zkosení

Volby, nastavení

You can change the bevel width by moving the mouse towards and away from the object, a bit like with transform tools. As usual, the scaling can be controlled to a finer degree by holding ⇧ Shift to scale in 0.001 steps. LMB Template-LMB.png finalizes the operation, RMB Template-RMB.png or Esc aborts the action.

zkosení pomocí štyř segmentů
The number of segments in the bevel can be defined by scrolling the mouse Wheel Template-MW.png to increase or decrease this value. The greater the number of recursions, the smoother the bevel.

Alternatively, you can manually enter a scaling value while using the tool, or in the Mesh Tool options panel after using the tool.


Výsledek zkosení více hran
Jiný příklad zkosení více hran